Year 3 Maths Objectives

Listed below are all of the National Curriculum objectives for Year 3 maths.

Find the objective you are teaching and click on the link to see some playful activities that will help you and your children meet that objective.

Number and Place Value:

ObjectiveNumber of Games
count from 0 in multiples of 4, 8, 50 and 100; find 10 or 100 more or less than a given
number
1
recognise the place value of each digit in a three-digit number (hundreds, tens, ones)1
compare and order numbers up to 10001
identify, represent and estimate numbers using different representations1
read and write numbers up to 1000 in numerals and in words1
solve number problems and practical problems involving these ideas.
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Number – Addition and Subtraction:

ObjectiveNumber of Games
add and subtract numbers mentally
add and subtract numbers with up to three digits, using formal written methods of columnar addition and subtraction1
estimate the answer to a calculation and use inverse operations to check answers1
solve problems, including missing number problems, using number facts, place value, and more complex addition and subtraction.
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Number – Multiplication and Division:

ObjectiveNumber of Games
recall and use multiplication and division facts for the 3, 4 and 8 multiplication tables
write and calculate mathematical statements for multiplication and division using the multiplication tables that they know, including for two-digit numbers times one-digit numbers, using mental and progressing to formal written methods
solve problems, including missing number problems, involving multiplication and division, including positive integer scaling problems and correspondence problems in which n objects are connected to m objects.
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Number – Fractions:

ObjectiveNumber of Games
count up and down in tenths; recognise that tenths arise from dividing an object into 10 equal parts and in dividing one-digit numbers or quantities by 101
recognise, find and write fractions of a discrete set of objects: unit fractions and non-unit fractions with small denominators
recognise and use fractions as numbers: unit fractions and non-unit fractions with small denominators
recognise and show, using diagrams, equivalent fractions with small denominators1
add and subtract fractions with the same denominator within one whole1
compare and order unit fractions, and fractions with the same denominators
solve problems that involve all of the above.
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Measurement:

ObjectiveNumber of Games
measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml)
measure the perimeter of simple 2-D shapes
add and subtract amounts of money to give change, using both £ and p in practical contexts
tell and write the time from an analogue clock, including using Roman numerals from I to XII, and 12-hour and 24-hour clocks
estimate and read time with increasing accuracy to the nearest minute; record and compare time in terms of seconds, minutes and hours; use vocabulary such as o’clock, a.m./p.m., morning, afternoon, noon and midnight1
know the number of seconds in a minute and the number of days in each month, year and leap year
compare durations of events [for example to calculate the time taken by particular events or tasks]
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Geometry – Properties of Shapes:

ObjectivesNumber of Games
draw 2-D shapes and make 3-D shapes using modelling materials; recognise 3-D shapes in different orientations and describe them
recognise angles as a property of shape or a description of a turn
identify right angles, recognise that two right angles make a half-turn, three make three quarters of a turn and four a complete turn; identify whether angles are greater than or less than a right angle
identify horizontal and vertical lines and pairs of perpendicular and parallel lines
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Statistics:

ObjectivesNumber of Games
interpret and present data using bar charts, pictograms and tables
solve one-step and two-step questions [for example, ‘How many more?’ and ‘How many fewer?’] using information presented in scaled bar charts and pictograms and tables
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