Year 4 Maths Objectives

Listed below are all of the National Curriculum objectives for Year 4 maths.

Find the objective you are teaching and click on the link to see some playful activities that will help you and your children meet that objective.

Number and Place Value: click here for a range of activities for each objective

  • Count in multiples of 6, 7, 9, 25, 1000
  • Find 1000 more or less than a given number
  • Count backwards through zero to include negative numbers
  • Recognise the place value of each digit in a four-digit number (thousands, hundreds, tens and ones)
  • Order and compare numbers beyond 1000
  • Identify, represent and estimate numbers using different representations
  • Round any number to the nearest 10, 100 or 1000
  • Solve number and practical problems that involve all of the above and with increasingly large positive numbers
  • Read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of zero and place value

Number – Addition and Subtraction:

ObjectiveNumber of Games
add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate1
estimate and use inverse operations to check answers to a calculation1
solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why
Back to top

Number – Multiplication and Division:

ObjectiveNumber of Games
recall multiplication and division facts for multiplication tables up to 12 × 1232
use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers
recognise and use factor pairs and commutativity in mental calculations1
multiply two-digit and three-digit numbers by a one-digit number using formal written layout1
solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects
Back to top

Number – Fractions:

ObjectiveNumber of Games
recognise and show, using diagrams, families of common equivalent fractions1
count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten1
solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number1
add and subtract fractions with the same denominator1
recognise and write decimal equivalents of any number of tenths or hundredths
recognise and write decimal equivalents to 1/4 , 1/2, 3/4
find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths1
round decimals with one decimal place to the nearest whole number
compare numbers with the same number of decimal places up to two decimal places
solve simple measure and money problems involving fractions and decimals to two decimal places
Back to top

Measurement:

ObjectivesNumber of Games
convert between different units of measure [for example, kilometre to metre; hour to minute]1
measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres
find the area of rectilinear shapes by counting squares1
estimate, compare and calculate different measures, including money in pounds and pence
read, write and convert time between analogue and digital 12- and 24-hour clocks1
solve problems involving converting from hours to minutes; minutes to seconds; years to months; weeks to days
Back to top

Geometry – Properties of Shapes:

ObjectivesNumber of Games
compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes1
identify acute and obtuse angles and compare and order angles up to two right angles by size
identify lines of symmetry in 2-D shapes presented in different orientations
complete a simple symmetric figure with respect to a specific line of symmetry1
Back to top

Geometry – Position and Direction:

ObjectivesNumber of Games
describe positions on a 2-D grid as coordinates in the first quadrant1
describe movements between positions as translations of a given unit to the left/right and up/down1
plot specified points and draw sides to complete a given polygon
Back to top

Statistics:

ObjectivesNumber of Games
interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs1
solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs
Back to top